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nice example, platformer is way different like gravity jumps etc kinda more AI but if you make a non jumping or falling enemy it could go left and right (if collision with floor) and if collision with elevator it could like pause and follow elevator up and then if elevator pause start walking left if elevator type is right. disable walk up since its impossible in platformer, make jump ver 2.0

Hi! It's possible to use this system for a platformer game?

I actually never tried that, i think it can work but it would need a lot of tweaking

Ok!